Framework BRL.blitz Import BRL.GLMax2D Import BRL.PNGLoader Const width=800 Const height=600 Graphics width,height,0 '32 Incbin "spark.png" Global sparki:TImage=LoadImage("incbin::spark.png")
When I run the above code, it fails to open up a stream to read the image file.
I trace into it to line 666 in streams.bmx
Local factory:TStreamFactory=stream_factories
stream_factories is Null an so no Stream to read from.
This works fine without framework/import.
What am I missing in my Import list?
Or is something broken in Stream.bmx?