Hi, if I load a song and want to jump to say 1 minute, is it possible?
how do I get to a certain point of a song
BlitzMax Forums/BlitzMax Programming/how do I get to a certain point of a song Is there a way to do this? I didn't seem to find any control that does it.
Dunno about MAX i just got the demo , but i know you can do it with the BASS library
bah, I think it would be a pretty unavoidable feauture...
Anway, nice sig, but would be better as
"there are 10 kinds of people: those that know binary, and those that don't"
Anway, nice sig, but would be better as
"there are 10 kinds of people: those that know binary, and those that don't"
there currently doesn't appear to be an easy way to do this, but a kludge could be something like:
'play a sound 7 seconds into it sound:TSound=LoadSound("creeper.ogg",True) channel = AllocChannel() SetChannelRate(channel, 70) SetChannelVolume(channel, 0) sound.play(channel)'PlaySound sound, channel count = MilliSecs() While MilliSecs()-count < 100 Wend PauseChannel(channel) SetChannelRate(channel,1) SetChannelVolume(channel, 1) ResumeChannel(channel) Input "Press any key to continue" StopChannel(channel)
A module for BlitzMax will eventually come out extending its sound capabilities, thats whats so great about Bmax and why I want it so bad :D
Taking a quick look at the freeaudio.cpp file, it looks like it might be possible to create a setpos function by changing the Pos64 value of the sound in question. (then again, I could be totally wrong, it *is* 4:30am).