Just completed the ODE RagDoll Editor for PaceMaker. It also has an really useful IK tool also powered by ODE. Its way better than the IK Tool in CharacterFX and extremely stable.
First Load a boned Model and set the joint parameters or just go with the defaults:

Choose an anchor joint(s) Then Click on the "RagDoll" button. Hang that Zombie by his foot and let him dangle.


Or hang him by an arm...

When happy with the results export to Blitz3d source. The joint physics information is saved to the .b3d file as a custom node so will always be available when loading into PaceMaker.
First Load a boned Model and set the joint parameters or just go with the defaults:

Choose an anchor joint(s) Then Click on the "RagDoll" button. Hang that Zombie by his foot and let him dangle.


Or hang him by an arm...

When happy with the results export to Blitz3d source. The joint physics information is saved to the .b3d file as a custom node so will always be available when loading into PaceMaker.