Apparently Max adjusts texture sizes to the nearest power of 2 texture - like 128 X 128.
How does that effect LoadAnimImage with say two images within one 128 X 128 graphic? Are they treated as 64 X 128? Or is each image also sized-up - 128 X 128 X 2?
Because generally it's common practice to use a large graphic with multiple frames of animation and odd sized textues can be slower - or when they're sized-up as mentioned.
Basically I'm looking to optimize, and knowing how Max handles texture mapped quads (which is what they are internally I guess) would help.
How does that effect LoadAnimImage with say two images within one 128 X 128 graphic? Are they treated as 64 X 128? Or is each image also sized-up - 128 X 128 X 2?
Because generally it's common practice to use a large graphic with multiple frames of animation and odd sized textues can be slower - or when they're sized-up as mentioned.
Basically I'm looking to optimize, and knowing how Max handles texture mapped quads (which is what they are internally I guess) would help.