Server Question

Blitz3D Forums/Blitz3D Beginners Area/Server Question

I'm using a tcp server, with the type player, when I update each player I use the simple:

for p.player=each player
writeline p\stream, info
next

Its fast, is their anyway to speed it up? Would a dll, or any another language be able to simultaenously*spelling* send each open game port a message? Would it be much faster if any. Is their a special server or whatever you call it that can do this?

note-curr 1400mhz emachine, i get around 175 ms to update
each player with players only, with mobs, etc it would probably be around 300. That is not including refresh.

Try using UDP instead of TCP. UDP is alot quicker, but the packets aren't guareteed to reach where their going :o)

UDP is alot quicker, but the packets aren't guareteed to reach where their going :o)
Just like the Royal Mail, then?