I'm using a tcp server, with the type player, when I update each player I use the simple:
for p.player=each player
writeline p\stream, info
next
Its fast, is their anyway to speed it up? Would a dll, or any another language be able to simultaenously*spelling* send each open game port a message? Would it be much faster if any. Is their a special server or whatever you call it that can do this?
note-curr 1400mhz emachine, i get around 175 ms to update
each player with players only, with mobs, etc it would probably be around 300. That is not including refresh.
for p.player=each player
writeline p\stream, info
next
Its fast, is their anyway to speed it up? Would a dll, or any another language be able to simultaenously*spelling* send each open game port a message? Would it be much faster if any. Is their a special server or whatever you call it that can do this?
note-curr 1400mhz emachine, i get around 175 ms to update
each player with players only, with mobs, etc it would probably be around 300. That is not including refresh.