Just wondering if any of you have used or considered using Blender3d as your 3d editor. It is open source (originally a very successful commercial product) that has a very active community. It supports many different 3d formats (via python scripts) including 3D Studio Max, OBJ and DirectX 'X' files.
I'd highly recommend you go through the introduction tutorials on the web site, as it's UI is a little different, but appears very powerful.
It also has a 'gaming' subset, which includes a physics engine and maybe in poly-reduction (not sure).
Cheers,
Stu
I'd highly recommend you go through the introduction tutorials on the web site, as it's UI is a little different, but appears very powerful.
It also has a 'gaming' subset, which includes a physics engine and maybe in poly-reduction (not sure).
Cheers,
Stu