high poly head - w.i.p.

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what tools used?

You can see clearly that it's splines, there are no polygons here ;)

@Rck : Softimage XSI

@maximo: It is all polys, the spline was only for reference of the profile



bull man, you just converted it to polys to prove me wrong :P it's all splines as I said. Continue with your work young man!

looks good to me!

Looks great :D




Getting closer to completing the model.

Looks good man :o)

Does it matter if it was converted to polys? It's 3d modelling. The end result is the same.

that's one hairy dude.. I think he should shave!!

:p

That's an incredible piece of work! Modelling the beard and hair twisting and tangling in on itself has shown real skill!

thats some good work there, the only thing that's obvious to me is that its too smooth, you need more crease to balance the model

all in all, its a nice model