Apple+Q testing?

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How can I test for the Apple+Q key cobination? This should quit my game.

Thanks,

Use this code to find the scancode value for the apple key (since I can't see it listed in the scancodes (maybe Sys Key?)):
Graphics 640,480,0,0

While Not KeyDown(KEY_ESCAPE)
Cls
For Local a:Int = 1 To 256
	If KeyDown(a) Then DrawText(a, 10, 10)
Next
Flip
Wend
End



Thanks! Some strangeness here.

Left Apple = 164 (KEY_LALT)
Right Apple = not mapped
Left Control = 17 (KEY_CONTROL) and 162 (KEY_LCONTROL)
Right Control = 17 (KEY_CONTROL) and 163 (KEY_RCONTROL)
Left/Right Alt = 18 (KEY_ALT)

I can understand why the others are like that, but it's strange that the right apple key doesn't register.

You could try increasing the For loop limit, but I don't think the keyboard buffer goes above that.

To be fair, can you name an app that required you to use the right Apple key for anything?

have you tried using (key_ralt) for the right apple?
i do not have bmax for apple but i think this might work

i do not have bmax for apple but i think this might work

if it was Right Alt then the piece of code I posted above would have recognised it since Right Alt is within 1-256.