the most awesome plasma effect I've ever seen

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Check out simon's great "fireworks" example (built in with max), and change line 95 to

"SetScale 200/sp.z,200/sp.z"

(i.e. scale the particles 10 times bigger)

It makes THE coolest realtime effect I've ever seen IN MY WHOLE LIFE

Edit:Oh, and put the graphics in 32 bit!

ReEdit: I never thought something lke this was possible to achieve in realtime. Its a proof of the power of Max

Line 95 is a bunch of comments for me at the moment. Doesn't feel like the right place.

well change line

"SetScale 20/sp.z,20/sp.z" to " "SetScale 200/sp.z,200/sp.z"

Oh, I was using the wrong "fireworks" example. It turns out there are two :D
Looks cool.

Hey... that's pretty cool. Some stuff like this can be seen here:

http://www.blitzbasic.com/Community/posts.php?topic=45716

Even better imho is if you change no_sparks to 40 and then take out the If Keyhit(KEY_SPACE) bit :) screensaverish

wow your right!

This stuff can make a game IMPRESSIVE

lol.. does look kinda nice.

Yeah, additive blending is a nice trick to make graphics look shiny and impressive. :D

i found another way to make related plasma effects:

in the fire works demo change line 92 to
SetScale 200/sp.z,500/sp.z
and insert hidemouse pretty much any where you want

my current project uses additive blending to (i think) good effect

http://r-knight.madasafish.com/CG_01Demov01.sitx

mac only at the minute, right click to down load (may only work in 10.3.x)

cheers
charlie

yeah I'm using it as an effect when two players collide in my ragdoll demo

@jkrankie: This is a cool game you got there, very addictive! Though I'm missing some music and sound effects... You're using additive blending to get this "motion blur" effect, right?

-IBD