Well,
here is the first blitzMax game i started with: kaboom [win | lin]


Why?
I just wanted to grok blitzMax and i also did this by altering the rockout code and moving it then into my
own environment. Thanks to hitoro who did rockout! Without his sample there would be no kaboom.
What is this exactly?
Well it's a modified rockout with some nicer graphics and slightly other gameplay due to the higher firerate.
Personally i enjoy this much more as it's wonderful for me to see all those objects moving around while i
shoot away everything on the screen. Okay contrary to what has been written on the blitzMax sample page i
don't think it's an original game idea. I think it's more a logical step out of games like arkanoid, krakout,
amegas... where shooting the blocks was always the biggest fun, combined with the raw power of blitzMax which
makes things like this possible. Thanks to the whole blitzteam!
But why haven't you done this or that?
I know i could have implemented tons of features for different levels/gameplay and done the graphics at a
higher resolution but a) it's not finished b) i'm in lack of timebubbles and c) as written before it was
mainly thought as a learning experience for me. I hope i will add some of the features in the future.
If you find any bugs, feel free to welcome them. I'm sorry for the wrong shooting frequency sound but that's
not my fault. Hopefully there will be a solution soon.
Enjoy,
taumel
here is the first blitzMax game i started with: kaboom [win | lin]


Why?
I just wanted to grok blitzMax and i also did this by altering the rockout code and moving it then into my
own environment. Thanks to hitoro who did rockout! Without his sample there would be no kaboom.
What is this exactly?
Well it's a modified rockout with some nicer graphics and slightly other gameplay due to the higher firerate.
Personally i enjoy this much more as it's wonderful for me to see all those objects moving around while i
shoot away everything on the screen. Okay contrary to what has been written on the blitzMax sample page i
don't think it's an original game idea. I think it's more a logical step out of games like arkanoid, krakout,
amegas... where shooting the blocks was always the biggest fun, combined with the raw power of blitzMax which
makes things like this possible. Thanks to the whole blitzteam!
But why haven't you done this or that?
I know i could have implemented tons of features for different levels/gameplay and done the graphics at a
higher resolution but a) it's not finished b) i'm in lack of timebubbles and c) as written before it was
mainly thought as a learning experience for me. I hope i will add some of the features in the future.
If you find any bugs, feel free to welcome them. I'm sorry for the wrong shooting frequency sound but that's
not my fault. Hopefully there will be a solution soon.
Enjoy,
taumel

