I'm having some frustrating problems with regard to controlling an MD2 character's animation sequences.
The big problem seems to be with the jump animation.
Can anyone help?
My code looks like this:
The run animation triggers fine, but the jump anim doesn't.
I've used KeyHit() for jump and KeyDown() for run.
I think it might have something to do with this.
Rogue Vector
The big problem seems to be with the jump animation.
Can anyone help?
My code looks like this:
;Called every frame Function UpdateCharacter(model) currentanimframe = MD2AnimateTime(model) Select(True) Case (KeyHit(57)) : If (currentanimframe < 67) Or (currentanimframe > 72) AnimateMD2 model, 3, 0.1, 67, 72, 2 ;JUMP ANIMATION (SPACE BAR) Case (KeyDown(200)) : If (currentanimframe < 40) Or (currentanimframe > 46) AnimateMD2 model, 1, 0.1, 40, 46, 2 ;RUN ANIMATION (FORWARD ARROW) Default : If (currentanimframe > 40) AnimateMD2 model, 1, 0.1, 0, 40, 2 ;DEFAULT IDLE ANIMATION End Select End Function
The run animation triggers fine, but the jump anim doesn't.
I've used KeyHit() for jump and KeyDown() for run.
I think it might have something to do with this.
Rogue Vector