Hi all
I've written a grass placement routine that uses mesh manipulation to place simple grass meshes on a landscape. The grass is lit by several DX lights.
I recently updated the drivers for my card (Nvidia Quadro2) as it was occasionally crashing when I went to full screen, and I was losing work.
Now many of the grass blades are not lit correctly - they show bright white on their tips. If I use updatenormals or use a looped manual update of the normals, it only worsens the issue! The mesh's brushes have no shininess, the vertex colors are at 255,255,255, all surfaces are set brushfx 0.
My other machine (RadeonPro9800) does not display this problem.
Obviously it's a driver issue, but has anyone else come across this or have any suggestions?
I've written a grass placement routine that uses mesh manipulation to place simple grass meshes on a landscape. The grass is lit by several DX lights.
I recently updated the drivers for my card (Nvidia Quadro2) as it was occasionally crashing when I went to full screen, and I was losing work.
Now many of the grass blades are not lit correctly - they show bright white on their tips. If I use updatenormals or use a looped manual update of the normals, it only worsens the issue! The mesh's brushes have no shininess, the vertex colors are at 255,255,255, all surfaces are set brushfx 0.
My other machine (RadeonPro9800) does not display this problem.
Obviously it's a driver issue, but has anyone else come across this or have any suggestions?