Hi all.
I have a problem with multitexture.
I have a model with 2 texture layers. First, i have a texture with a nude man painted in the layer 0 (default), and in the second layer i have a masked texture with clothes painted. The two textures use the same uvw coords,the last texture is in the layer 1.
I can see the second layer correctly if I active de ALPHA Flag in the blend mode (because by default the blend is Multiply and dont make the mask and all is very dark).But my problem is when I put one light moving around the model. The light only affect to que faces that only have the first layer (0),the faces that affect the second layer too appears without ilumination, the light dont affect it.
Anyone can help me please??
Thanks at all.
PD: Sorry my english :-)
I have a problem with multitexture.
I have a model with 2 texture layers. First, i have a texture with a nude man painted in the layer 0 (default), and in the second layer i have a masked texture with clothes painted. The two textures use the same uvw coords,the last texture is in the layer 1.
I can see the second layer correctly if I active de ALPHA Flag in the blend mode (because by default the blend is Multiply and dont make the mask and all is very dark).But my problem is when I put one light moving around the model. The light only affect to que faces that only have the first layer (0),the faces that affect the second layer too appears without ilumination, the light dont affect it.
Anyone can help me please??
Thanks at all.
PD: Sorry my english :-)
