Hello friends. I have a very hard question for you!
Blitz, to rotate entites, uses the Euler order: YXZ
So first rotates over Y, then X, then Z.
Suppose i need to apply the same rotation to other system, that has the order: XYZ.
How can i get the values of the rotation i need that makes both systems to have the same final rotation?
For example:
I rotate in bliz 45,45,0
What values should i need to pass to the second system so the object is rotated in the same way?
rotate X?,Y?,Z? in function of 45,45,0
Blitz, to rotate entites, uses the Euler order: YXZ
So first rotates over Y, then X, then Z.
Suppose i need to apply the same rotation to other system, that has the order: XYZ.
How can i get the values of the rotation i need that makes both systems to have the same final rotation?
For example:
I rotate in bliz 45,45,0
What values should i need to pass to the second system so the object is rotated in the same way?
rotate X?,Y?,Z? in function of 45,45,0