I don't understand how compile a module under mac os x
What i do :
--------------
-Open a console from Macintosh HD/Applications/Utilities/Console.
-cd /applications/blitzmax/bin
-./bmk makemods -r iglass.igl
-./bmk makemods -d iglass.igl
But BMK make ... nothing ! i have correctly install blitzmax
and Xcode (blitzmax start without problem)
This is a PDF file with the iglass module path.
http://www.blitz3dfr.com/tempo/compil.pdf
And this is my module header :
----------------------------------------
Module iglass.igl
ModuleInfo "Name: IGLass Core"
ModuleInfo "Description: Core function for Iglass GUI"
ModuleInfo "License: Shareware"
ModuleInfo "Authors: Filax"
ModuleInfo "CustomAttr: Please don't spread..."
Import BRL.retro
Import BRL.system
Import BRL.max2D
Import BRL.pixmap
Note : i use the same command under win32 ! and it work
perfectly ...
What i do :
--------------
-Open a console from Macintosh HD/Applications/Utilities/Console.
-cd /applications/blitzmax/bin
-./bmk makemods -r iglass.igl
-./bmk makemods -d iglass.igl
But BMK make ... nothing ! i have correctly install blitzmax
and Xcode (blitzmax start without problem)
This is a PDF file with the iglass module path.
http://www.blitz3dfr.com/tempo/compil.pdf
And this is my module header :
----------------------------------------
Module iglass.igl
ModuleInfo "Name: IGLass Core"
ModuleInfo "Description: Core function for Iglass GUI"
ModuleInfo "License: Shareware"
ModuleInfo "Authors: Filax"
ModuleInfo "CustomAttr: Please don't spread..."
Import BRL.retro
Import BRL.system
Import BRL.max2D
Import BRL.pixmap
Note : i use the same command under win32 ! and it work
perfectly ...