how can i position a texture at more than one location on a surface using vertex uvs? or is it not possible?
vertextexturecoords question
Blitz3D Forums/Blitz3D Programming/vertextexturecoords question Yes, you can. Just put the vertexcoords of every vertex on the triangle (better use a quad, with 2 triangles) in the position of the texture.
Example:
The points are the vertex. So put their uvw in the position of the texture you want.
Example:
.-----. | / | | / | ./----.
The points are the vertex. So put their uvw in the position of the texture you want.
put your example between ["code"] and ["/code"]. ^^
p.s.: without quotes ;-]
p.s.: without quotes ;-]
s'ok ive found the light (or darklight as its a shadow routine) :)