I load a large 2d chess board into BlitzMax (1024 X 724) using the standard loadimage command.
Now because BlitzMax is using 2d in 3d I guess internally it's a texture mapped plane. So if somebody runs it and their graphics card can't handle textures that big I'm going to have compatibility problems aren't I?
If I break up the board I can't see them fitting back together correctly because it's a perspective view.
Any help would be appreciated.
Now because BlitzMax is using 2d in 3d I guess internally it's a texture mapped plane. So if somebody runs it and their graphics card can't handle textures that big I'm going to have compatibility problems aren't I?
If I break up the board I can't see them fitting back together correctly because it's a perspective view.
Any help would be appreciated.