is there anyway I can fix the wierd shading that maplet maps have (this is not the lightmap but the mesh). The normals of the outputted meshs seem to be out causing some anoying shading.
e.g.

the polys are outlined
thanks
|edit| ok the problem is now sorted, I now use the map level at fullbright with a lightmap to stop vertex lighting for the map. That hides the ugly shading |edit|
e.g.

the polys are outlined
thanks
|edit| ok the problem is now sorted, I now use the map level at fullbright with a lightmap to stop vertex lighting for the map. That hides the ugly shading |edit|