Ehh... been searching the web for some collision response tutorials. Specifically for 2 circles, given their positions, radius...es?, masses, velocities, and point of collision. Taking into account friction and bouncy-ness?
It should be fairly simple, I'm just having trouble finding it due to the large amount of more complex physics stuff out there. Something for billiards/pool would work, as long as it doesn't get into specific billards stuff such as ball rotation. No rotation :p
Found a bit of code laying around here, but would rather have a page or something explaining some of this.
Wish there was a General 2D Programming board for positing this...
It should be fairly simple, I'm just having trouble finding it due to the large amount of more complex physics stuff out there. Something for billiards/pool would work, as long as it doesn't get into specific billards stuff such as ball rotation. No rotation :p
Found a bit of code laying around here, but would rather have a page or something explaining some of this.
Wish there was a General 2D Programming board for positing this...