Tokamak Car Physics

Blitz3D Forums/Blitz3D Programming/Tokamak Car Physics

Anyone know of any good demo code for coding vehicles in the Tokamak system. I've never actually messed with it so I don't really know much about it.

Sweenie (I think it was Sweenie) coded something that worked really well, which also had a spring function and such. Called "TokamakRally".
I'll email it to you if you'd like.

Sorry to dig this up but is there any way i can grab "TokamakRally"?

you'll find the exe here--> www.svenberra.net/tokamakrally.zip

The sourcecode is here--> www.svenberra.net/TokaRally.bb

Feel free to use it in your code, if you find it useful of course. :)

Wow! Thanks Sweenie! This is VERY useful.

Sweenie,
I am having difficulty adding objects into your code to collide with, for instance buildings. Are you able to help me out on this?

Sure, post the code you use to create a building, and I'll have a look at it.

Hehe, it isnt much i just use createcube() and then scale it... the problem i am having is that i have no idea how to make the vehicle able to crash into it... been trying for ages.
Is there any way just to tell toka to collide with primitive shapes? I thought it was something to do with the animated body suff but count seem to get it working.

Download these docs made by Bot Builder and have a look at the TOKAB_ functions...
http://www.svenberra.net/Docs.zip

Ahhhhh thanks!
Works a treat!