Hi everyone, brand new to Blitzmax so I got a question :).
*Note on previous coding experienace - Worked with DarkBasic for about 2 years, never released anything but got pretty good at it. Have been on and off with c++ so very little knowledge of it, just concepts mostly.
Here is what I'm basicly attempting to do... (shortened)
==========================================
'graphics stuff
bla bla bla
while not hitkey()
bla bla bla
goto stuff
bla bla bla
flip
wend
#stuff
bla bla bla
<--- and here is my question point. How do I tell it to return right after telling it to go here? Have been looking all over the place for a whlie now but have had no success at finding an answer.
end
==========================================
Anyways thanks in advance for the help. I just began a new setup as I got a mac mini and wanted to program for it. Had been looking at cocoa with Code X, but had suddenly remembered Blitzmax was for Mac so go it :). I'll countinue learning Cocoa with Code X, but looking at a game/graphics rendering perspective, it looks like Blitzmax would be just as powerfull and faster. Anyways thanks for your help again :).
*Note on previous coding experienace - Worked with DarkBasic for about 2 years, never released anything but got pretty good at it. Have been on and off with c++ so very little knowledge of it, just concepts mostly.
Here is what I'm basicly attempting to do... (shortened)
==========================================
'graphics stuff
bla bla bla
while not hitkey()
bla bla bla
goto stuff
bla bla bla
flip
wend
#stuff
bla bla bla
<--- and here is my question point. How do I tell it to return right after telling it to go here? Have been looking all over the place for a whlie now but have had no success at finding an answer.
end
==========================================
Anyways thanks in advance for the help. I just began a new setup as I got a mac mini and wanted to program for it. Had been looking at cocoa with Code X, but had suddenly remembered Blitzmax was for Mac so go it :). I'll countinue learning Cocoa with Code X, but looking at a game/graphics rendering perspective, it looks like Blitzmax would be just as powerfull and faster. Anyways thanks for your help again :).