I switched Big Bang to 3D (making 2D animation sets and all that crap is just frustrating), so I've had to redesign most of the graphics so they aren't high poly. This led to a new design for the ship (threw out the old stuff), so here's a picture.

And here's an enemy model (just came up with it last night when I was bored):

Ridiculously high polygon count for the enemy. Mostly due to the beveled inside which I'll fix eventually.

And here's an enemy model (just came up with it last night when I was bored):

Ridiculously high polygon count for the enemy. Mostly due to the beveled inside which I'll fix eventually.