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My first human modeling
Miscellaneous Forums/Graphics Showcase/My first human modeling Looks pretty good to me - what's the poly count?
One critisim though ... she looks like she's got two fried eggs on an ironing board ;)
One critisim though ... she looks like she's got two fried eggs on an ironing board ;)
Funny you said that. I actually have some trouble on that area. he he
3296 faces
3296 faces
Nice! Like it - it is quite high poly tho!
Yeah a bit poly heavy - that's without head and arms too
nice butt. ;)
Yeah it is pretty impressive for a first try. Good jorb!
My only crit would be, the chest is too rectangualr. If you look it it from the side, it doesn't have a smooth flowing curve. Not that all women do, but its 3d you can do the impossible :)
My only crit would be, the chest is too rectangualr. If you look it it from the side, it doesn't have a smooth flowing curve. Not that all women do, but its 3d you can do the impossible :)
cool aaa
first thing to say is why did you post the pic at such a weird viewpoint. Normally you would post a front view, side view , three quarter view. Its very hard to read at the moment
Did you model it low poly then subdivide it.
if that is the case i would build the whole thing, including hands, feet and head low poly , so you can correct mistakes easily.
Did you model it low poly then subdivide it.
if that is the case i would build the whole thing, including hands, feet and head low poly , so you can correct mistakes easily.
Tq for the fb.
Really my first human modeling but not firstime modeling. I do architecture modeling for several years. Yes, the poly is quite heavy. (Not for game). I just try to model a human and understand the human propotion. TQ again for all the comment.
Agree, the view is weird. Just grab the view that I play around during testing.
Yes, I model using lowpoly and use meshsmooth (subdivide it)
It's time for me to try the face. Probably the hardest part.
bty thanks again.
Really my first human modeling but not firstime modeling. I do architecture modeling for several years. Yes, the poly is quite heavy. (Not for game). I just try to model a human and understand the human propotion. TQ again for all the comment.
Agree, the view is weird. Just grab the view that I play around during testing.
Yes, I model using lowpoly and use meshsmooth (subdivide it)
It's time for me to try the face. Probably the hardest part.
bty thanks again.