Hello.
In the mini-project i'm doing at the moment, i am trying to create ants which gather food into piles. This is the code i'm having problems with:
The problem is with T.HAnt = Null. T.HAnt has to point to the Ant which is holding the T (food). (And it is declared in the type as Field HAnt:Ant). I need to set this value to Null for later on. When i first initiate the types with no value for that they are fine and dont do anything. I then assign the Ant to that and it works as the food follows it. But when i set it to Null it acts as though the Ant variable is still attached to it.
I hope this all makes sense.
Can anyone help?
Oh and this is the code that checks if the HAnt = Null just incase it is this bit which is wrong:
In the mini-project i'm doing at the moment, i am trying to create ants which gather food into piles. This is the code i'm having problems with:
Function Collide() For T:Item = EachIn ItemList If RectsOverlap(T.PosX,T.PosY,3,3,Ant1.PosX,Ant1.PosY,3,3) If Ant1.Holding = 0 Ant1.Holding = T.ID T.HAnt = Ant1 Else If Ant1.Holding > 0 And Ant1.Holding <> T.ID T.HAnt = Null Ant1.Holding=0 Ant1.TimeWait=0 Ant1.Move(Ant1.Angle-180) End If End If Next End Function
The problem is with T.HAnt = Null. T.HAnt has to point to the Ant which is holding the T (food). (And it is declared in the type as Field HAnt:Ant). I need to set this value to Null for later on. When i first initiate the types with no value for that they are fine and dont do anything. I then assign the Ant to that and it works as the food follows it. But when i set it to Null it acts as though the Ant variable is still attached to it.
I hope this all makes sense.
Can anyone help?
Oh and this is the code that checks if the HAnt = Null just incase it is this bit which is wrong:
Method Move() If HAnt PosX = HAnt.PosX PosY = HAnt.PosY End If End Method