There are a few LOD handling code in the code archives,
most of them involve displaying simpler meshes the
further away from the camera it gets.
However, doesn't blitz3d already have a LOD system?
What can it do? or cant it do? or is this LOD system
limited to the terrain mesh?
Thanks.
most of them involve displaying simpler meshes the
further away from the camera it gets.
However, doesn't blitz3d already have a LOD system?
What can it do? or cant it do? or is this LOD system
limited to the terrain mesh?
Thanks.