I am making a game (an FPS), and as is it works fine on my system. But it uses sometimes up to 3 keys at one time. I could change this but the control would not be as nice as it is now. The keys it uses are shift and any combination of the arrowkeys. The shift key is just for a boost in speed, and/or rotation. I love the was it feals being able to power into sharp turns. What I am asking is...
1. What can it do to keyboards that don't suport more than one key press at a time.
2. Is it still bad to use a combination of the mane part of the keyboard with the arrow keys, or are the arrow keys designed to be used this way?
3. Is there a way to detect if a keyboard can handle multiple keypresses? Perhaps I could make a second system for those keyboards.
1. What can it do to keyboards that don't suport more than one key press at a time.
2. Is it still bad to use a combination of the mane part of the keyboard with the arrow keys, or are the arrow keys designed to be used this way?
3. Is there a way to detect if a keyboard can handle multiple keypresses? Perhaps I could make a second system for those keyboards.