Hi, what is the right way to convert animated directx 8.0 .x file format into b3d or 3ds without loosing the animation sequence
How ?
Miscellaneous Forums/Content Creation Tools/How ? As far as I know, DX8 meshes are boned... 3ds is not boned so you won't be able to do that.
Coverting to a B3D should be as simple as importing the .X into a 3D package and exporting as .B3D.
Coverting to a B3D should be as simple as importing the .X into a 3D package and exporting as .B3D.
thanks rob, but do you any known converted for boned dx8 file into b3d?