OK, I thanked you before testing it. :) It failed. The default font still shows up. Here's my code initializing the graphics when it works:
Strict
SeedRnd MilliSecs()
Const gcontinentwidth=1024
Const gheight=768
Graphics gcontinentwidth,gheight',0
Global hoog:TImageFont=LoadImageFont("Media/Fonts/hoog0553.ttf",8)'
SetImageFont hoog
SetBlend ALPHABLEND
Incbin "Media\2d\Terrain\water.png"
Global water:TImage = LoadImage ("incbin::Media\2d\Terrain\water.png")
'etc. etc.
'#Region Initialize graphics and variables
Strict
SeedRnd MilliSecs()
Const gcontinentwidth=1024
Const gheight=768
Incbin "Media/Fonts/hoog0553.ttf"
Graphics gcontinentwidth,gheight',0
Global font:TimageFont=LoadImageFont("incbin::Media/Fonts/hoog0553.ttf",8)
SetImageFont font
SetBlend ALPHABLEND
Incbin "Media\2d\Terrain\water.png"
Global water:TImage = LoadImage ("incbin::Media\2d\Terrain\water.png")
'etc. etc.
Just for fun, I threw the font file in the root directory of my project. No love either. Clues?