I've recently been spending time rewriting my program to use my 2D-in-3D engine.
However, it's suffering from the exact same problem that plagued the previous versions, which were running in 2D. Irrespective of processor power or RAM, it runs slowly on some systems but fast on others (I don't know enough about the graphics cards, but some users experiencing problems can run Doom III, so...)
This happens even when the program is run on it's own.
http://os.gamepaused.net/users/Members/frycrayola/tester2.zip
There's the build that I've been using to test this performance, so if you fancy giving it a whirl on your own system, feel free.
It's seriously getting to me. It runs like a dream on my 2.2GHz machine with 352MB RAM, the graphics card is unknown to me but isn't that powerful. The only thing I can think of that differentiates between me and most users is that I use a laptop, and the program was compiled using this laptop. Could that have any effect on the performance of the compiled code?
However, it's suffering from the exact same problem that plagued the previous versions, which were running in 2D. Irrespective of processor power or RAM, it runs slowly on some systems but fast on others (I don't know enough about the graphics cards, but some users experiencing problems can run Doom III, so...)
This happens even when the program is run on it's own.
http://os.gamepaused.net/users/Members/frycrayola/tester2.zip
There's the build that I've been using to test this performance, so if you fancy giving it a whirl on your own system, feel free.
It's seriously getting to me. It runs like a dream on my 2.2GHz machine with 352MB RAM, the graphics card is unknown to me but isn't that powerful. The only thing I can think of that differentiates between me and most users is that I use a laptop, and the program was compiled using this laptop. Could that have any effect on the performance of the compiled code?