hi,
i have previoulsy programmed in blitz basic 3D but i have a question about accesing and editing type members(fields)
How do i do this in blitzMAX?
when i do:
pl.x = pl.x + 1
nothing happens... so is there a mysterious way that i ain't seeing here?
Thanks in advance!
Zep
i have previoulsy programmed in blitz basic 3D but i have a question about accesing and editing type members(fields)
How do i do this in blitzMAX?
when i do:
pl.x = pl.x + 1
nothing happens... so is there a mysterious way that i ain't seeing here?
Thanks in advance!
Zep