Dark Quads

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I've just finished converting a laser system for my current project from seperate sprites to a single surface system with quads. However now that I've finally got everything else working correctly the lasers are appearing much darker than they were with sprites.

With sprite system I loaded them in with LoadSprite("path\file.bmp") without any flags.

With quad system I apply the texture to a blank layer (again without any flags) but it comes out much much darker.

I've tried using various commands such as EntityBlend, EntityFX, TextureBlend, and the flags in LoadTexture and I cant seem to get it back to how it was.

The lasers are meant to be semi transperent, but they used to glow nicely and now they dont :-\

EntityFX should be set to full bright, EntityBlend additive, TextureBlend multiplicative (default), LoadTexture should have the alpha flag... have you tried that combination?

In the end full bright seemed to fix it, thanks mike