Is there any sort of command that is like DrawImageRect but allows you to specify the start draw as well as the size instead of only being able to start from 0,0?
Something like:-
Same sort of theory when you're setting texture coordinates in 3D from a texture.
Something like:-
DrawImageRect(image:TImage, X, Y, StartX, StartY, EndX, EndY, frame)
Same sort of theory when you're setting texture coordinates in 3D from a texture.