As if game graphics can't be vector graphics?
No. As in 3D gaming hardware does not have provisions for drawing vector based graphics. So while it would be a good idea for any WildCat/FireGL/Quadro owners out there, everyone with a sensibly priced graphics card, would probably just as soon want to see their games using bitmaps, as that's what their hardware was designed to do well.
Again: Vector graphics are a straightforward possiblity on modern 3d hardware. It's all polys and lines.
And splines and beziers and real-time anti-aliasing (none of that downsampling crap), and yes, modern hardware is capable of it, but unless you have an enterprise class graphical workstation, you're probably better off sticking what your budget hardware was designed to do in the first place, namely pushing bitmapped polygons.
There are render libs that show svg files in OpenGL allready
I didn't say it wasn't possible. I said it wasn't feasible on typical hardware. There are also libraries that provide real-time scanline raytracing, and just-in-time radiosity solutions. But I wager it'll be a while before consumer hardware reaces a level where it's a financially viable option.