Hi,
I need a timing system that uses seconds and not animation frames to govern the movements of objects in a scene.
The CreateTimer(), WaitTimer() approach is no good in this instance because it uses frame frequency.
Can someone who knows basic mathematics show me why the following code doesn't work.
Thanks,
Rogue Vector
I need a timing system that uses seconds and not animation frames to govern the movements of objects in a scene.
The CreateTimer(), WaitTimer() approach is no good in this instance because it uses frame frequency.
Can someone who knows basic mathematics show me why the following code doesn't work.
; Basic timed movement ; ------------------ ; ; doesn't work. Why? ; ; need to move the object over a set distance (6.5) in a set time (3 secs) ; time needs to be in seconds NOT frames ; Set 3D graphics mode Graphics3D 640,480,16,0 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() cone=CreateCone( 32 ) PositionEntity cone,-3,0,5 distance# = 6.5 ;blitz units time# = 3.0 ;secs speed# = Float(distance / time) currentpos# = 0.0 While Not KeyDown( 1 ) If (currentpos < distance) MoveEntity(cone, speed, 0, 0) currentpos = currentpos + speed EndIf UpdateWorld() RenderWorld() Flip Wend ClearWorld() End
Thanks,
Rogue Vector