I'm curious about something, are handles just integers? Like if I assign a handle to an entity or mesh, and I get rid of the handle itself, (not delete the entity), and assign the handle to another variable, would it still function normally?
I'm thinking of making an accessor for a type that holds an entity handle. I'm also going to probably create a temp variable store it into that while creating, and then pass it to my type field for the entity, would this work?
I'm thinking of making an accessor for a type that holds an entity handle. I'm also going to probably create a temp variable store it into that while creating, and then pass it to my type field for the entity, would this work?