I am VERY new to Blitz (only got it last night!), playing with it at the moment to try and make something usefull for what I want to do later.
My question is this, is there an easy way of getting one object/mesh/entitiy to sit on another which is uneven, i.e a car on a hilly road.
I know the driver example included with Blitz3D does it for a terrain, but does the same principle apply objects/entities?
I have models ready to go and got them in place, just want to know where to look (or roughly) how to do this.
Any help is appreicated.
Max
My question is this, is there an easy way of getting one object/mesh/entitiy to sit on another which is uneven, i.e a car on a hilly road.
I know the driver example included with Blitz3D does it for a terrain, but does the same principle apply objects/entities?
I have models ready to go and got them in place, just want to know where to look (or roughly) how to do this.
Any help is appreicated.
Max