How to test if inside a triangle

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Hello, not strictly 3d but using B3D

I have a rotating triangle and want to test if a point is inside it. triangle has 3 x,y coordinates and the point has 1 x,y.

Is there an easy way to do it; maybe with normal vectors?

Marg

There's something like this in the code archives. I can't recall whereabouts, but it definetly is in there somewhere...

Found this:

http://www.blitzbasic.com/codearcs/codearcs.php?code=45

and this

http://www.blitzbasic.com/codearcs/codearcs.php?code=483

Hope that helps some :o)

Thanks Ross
Marg