Hi, I am totaly new to Blitz3D on the PC (having been using old Amiga BlitzBasic years ago, and Pure Basic more recently on the PC). I have moved to Blitz as I want to write something "fun" rather than the apps I have done in PureBasic and Blitz3D seemed like the best choice.
I want to do some sort of racing game. Now being reasonably good at 3D modeling I would like to design the track, scenery and cars in my modeler (which can export to 3DS files) and use them in the game, which I know should be possible.
My question is, is loading the track as an object and then basically gettin the cars to race over it a good idea? Or is there a better way of doing it? I do not want to be stuck with a simple track with corners, I would like to have hills and sloped bends in it if possible. I want the track walled in as well (which seems to be possible using collision detection from what I can see).
I would appreicate some thoughts (or examples of how to do things like this) so I can start heading the right direction as it where, rather than speed 2-3 weeks doing something to find it isn't going to work.
I am trying to decipher the "driver.bb" file at the moment to see what that can tell me about stickin one object to another. But would like more ideas and thoughts to get me started.
I hope noone minds me asking. But games are new to me, I have only programmed serious apps before so I really have no idea of what the best methods are for doing things!
Cheers.
Max
I want to do some sort of racing game. Now being reasonably good at 3D modeling I would like to design the track, scenery and cars in my modeler (which can export to 3DS files) and use them in the game, which I know should be possible.
My question is, is loading the track as an object and then basically gettin the cars to race over it a good idea? Or is there a better way of doing it? I do not want to be stuck with a simple track with corners, I would like to have hills and sloped bends in it if possible. I want the track walled in as well (which seems to be possible using collision detection from what I can see).
I would appreicate some thoughts (or examples of how to do things like this) so I can start heading the right direction as it where, rather than speed 2-3 weeks doing something to find it isn't going to work.
I am trying to decipher the "driver.bb" file at the moment to see what that can tell me about stickin one object to another. But would like more ideas and thoughts to get me started.
I hope noone minds me asking. But games are new to me, I have only programmed serious apps before so I really have no idea of what the best methods are for doing things!
Cheers.
Max