WooHoo 2 posts in one day.
I have read several discussions on sprites and single surface stuff but dont seem to be any the wiser. If I have read correctly, when you create a sprite, its actually a quad (2polys) that you are creating, if thats the case, then why not just create a quad and forget about sprites.
The reason I am mentioning this is because I want to create a halo/corrona around lights I have created, and i have been informed that I should do this with sprites. If I use a textured quad and copy the entity ( I presume this would be equivalent to single surface) would this not be faster.
After reading back over what I have wrote, I realise that I dont really know what Im talking about.
Please help.
I have read several discussions on sprites and single surface stuff but dont seem to be any the wiser. If I have read correctly, when you create a sprite, its actually a quad (2polys) that you are creating, if thats the case, then why not just create a quad and forget about sprites.
The reason I am mentioning this is because I want to create a halo/corrona around lights I have created, and i have been informed that I should do this with sprites. If I use a textured quad and copy the entity ( I presume this would be equivalent to single surface) would this not be faster.
After reading back over what I have wrote, I realise that I dont really know what Im talking about.
Please help.