Hi,
When moving my camera in B3D using
.ProcessCamera
If KeyDown(KEY_LEFT) Then
TranslateEntity(mainCamera%, -2, 0, 0)
EndIf
If KeyDown(KEY_RIGHT) Then
TranslateEntity(mainCamera%, 2, 0, 0)
EndIf
If KeyDown(KEY_UP) Then
TranslateEntity(mainCamera%, 0, 0, 1)
End If
If KeyDown(KEY_DOWN) Then
TranslateEntity(mainCamera%,0, 0, -1)
End If
Return
the animations on my MD2 models sometimes skip frames really badly when the camera is moving....but when the camera is motionless, the MD2 models animation plays normally. Is this some sort of floating point error or frame count problem or something? Can anyone tell me why?
Thanks.
When moving my camera in B3D using
.ProcessCamera
If KeyDown(KEY_LEFT) Then
TranslateEntity(mainCamera%, -2, 0, 0)
EndIf
If KeyDown(KEY_RIGHT) Then
TranslateEntity(mainCamera%, 2, 0, 0)
EndIf
If KeyDown(KEY_UP) Then
TranslateEntity(mainCamera%, 0, 0, 1)
End If
If KeyDown(KEY_DOWN) Then
TranslateEntity(mainCamera%,0, 0, -1)
End If
Return
the animations on my MD2 models sometimes skip frames really badly when the camera is moving....but when the camera is motionless, the MD2 models animation plays normally. Is this some sort of floating point error or frame count problem or something? Can anyone tell me why?
Thanks.