Hey peeps, me again.
I'll do my best :D
What i'm currently doing:
Linepicking from the centre of a sphere in the direction of the collision point, to detect the Actual location on the surface the sphere should not get past (this is the collision system in the very original ODE. Yes, i'm working with it still...)
WHat I need to do:
Get the same information, Faster.
I'm using blitz collisions so i have got collisionx,y,z values, and i know the radius of the sphere...
So, how can i get that information quicker? This is one of the reasons the Car engine isnt very efficient, theres a ton of linepicks AND collisions going on.i had pretty much sorted it but i kept getting odd results that resembled a broken suspention!
Any advice on this would be great. My god, ive needed you peeps' help alot recently :D
Cheers in advance, Hope I explained this one better :D
I'll do my best :D
What i'm currently doing:
Linepicking from the centre of a sphere in the direction of the collision point, to detect the Actual location on the surface the sphere should not get past (this is the collision system in the very original ODE. Yes, i'm working with it still...)
WHat I need to do:
Get the same information, Faster.
I'm using blitz collisions so i have got collisionx,y,z values, and i know the radius of the sphere...
So, how can i get that information quicker? This is one of the reasons the Car engine isnt very efficient, theres a ton of linepicks AND collisions going on.i had pretty much sorted it but i kept getting odd results that resembled a broken suspention!
Any advice on this would be great. My god, ive needed you peeps' help alot recently :D
Cheers in advance, Hope I explained this one better :D