For some reason my rendering starts off at 20milliseconds per frame and increases over time to about 60-
which shouldnt happen,
no new things are being created or destroyed
I have made a whole game before (to be released in a month or 2)
so I have the experience to say that I am not making a 'noob' mistake here,
The only difference between my new and old game is that I am using animated meshes and terrain.
The models stay in certain positions (crouching ,standing)
Its got nothing to do with bad programming because game logic takes 0 milliseconds to execute,
I implemented Tokamak at about the time the error started but after removing it the slow-down is still there.
Theres too much source code to post.....
anyone had this happen before?
which shouldnt happen,
no new things are being created or destroyed
I have made a whole game before (to be released in a month or 2)
so I have the experience to say that I am not making a 'noob' mistake here,
The only difference between my new and old game is that I am using animated meshes and terrain.
The models stay in certain positions (crouching ,standing)
Its got nothing to do with bad programming because game logic takes 0 milliseconds to execute,
I implemented Tokamak at about the time the error started but after removing it the slow-down is still there.
Theres too much source code to post.....
anyone had this happen before?