First let me explain, I’ve made a system whereby I can get a single model to play two animations at once, say one for the legs and another for the top half of the body.
My problem is I want to be able to tween so that when animations start and stop there’s no jump. I thought it would be a simple case of working out the difference in rotation for each bone and then slowly adjusting this accordingly. The best I can get the model to do is a sort of nervous stutter.
Has anybody come up with a successful tweening system themselves and if so how is it done? How does Blitz’s tweening system work?
My problem is I want to be able to tween so that when animations start and stop there’s no jump. I thought it would be a simple case of working out the difference in rotation for each bone and then slowly adjusting this accordingly. The best I can get the model to do is a sort of nervous stutter.
Has anybody come up with a successful tweening system themselves and if so how is it done? How does Blitz’s tweening system work?