I decided to start work on another Resident Evil Style Game as I am getting a bit fed up with the FPS at the moment.
I have a fairly decent interior model I created and an animated player. All camerapositions are mapped and they change nicely.
The problem is the dreaded player cutting into walls especially while animating.
Suppose for example I go from standing to aiming a rifle, the back foot moves out and disappears into the wall behind. I rotate the man around and the rifle cuts straight through the wall.
I cant cnage the entity order as other things go horribly wrong in the model. I cant change the entityradius any more
as this affects going up and down stairs and moving between areas in the level.
I assume I am totally without options....just thought someone may have some useful ideas..
I have a fairly decent interior model I created and an animated player. All camerapositions are mapped and they change nicely.
The problem is the dreaded player cutting into walls especially while animating.
Suppose for example I go from standing to aiming a rifle, the back foot moves out and disappears into the wall behind. I rotate the man around and the rifle cuts straight through the wall.
I cant cnage the entity order as other things go horribly wrong in the model. I cant change the entityradius any more
as this affects going up and down stairs and moving between areas in the level.
I assume I am totally without options....just thought someone may have some useful ideas..