Hey guys,
Is there a way to grab the world position of a vertex? When I use VertexY(surface,index) it gives me the local location of the vertex relitive to the others, so no matter where in the world the vertex is, it returns the same results. Im trying to use a Linepick command to shoot a ray below each vertex and 'layer' the model on top of a terrain mesh below it.
Is there a way to grab the world position of a vertex? When I use VertexY(surface,index) it gives me the local location of the vertex relitive to the others, so no matter where in the world the vertex is, it returns the same results. Im trying to use a Linepick command to shoot a ray below each vertex and 'layer' the model on top of a terrain mesh below it.