OK I am using a sprite to fade in and out to create an intro screen effect... I load the screen as a texture and then adjust the entityalpha of the sprite... Simple sample code:
My problem is this:
The screen looks slightly "fuzzy" and not sharp... I want to do better... HOW???
; fadein by Rook Zimbabwe ; Graphics3D 800,600,16,1 SetBuffer BackBuffer() AppTitle "FADER 1.0" cam = CreateCamera() PositionEntity cam,0,0,-10 Cls startright=LoadTexture("front.png") Global ghost Global ghost2 Global b# Global gome Global flipper = CreateSprite() EntityTexture flipper,startright PositionEntity flipper,0,0,-8.5 oldtime = MilliSecs() b#=0 ghost=1 While Not KeyHit (1) If ghost = 0 Then Delay 125 ghost2=1 EndIf If ghost = 1 Then fadein() If ghost2 = 1 Then fadeout() RenderWorld() Text 0,12,"ALPHA: "+b# Text 0,24,"Ghost: "+ghost Text 0,36,"G2: "+ghost2 Text 0,48,"GOME: "+gome Flip Cls Wend End ; ########################### FUNCTIONS ; ; ########################### FADEIN Function fadein() If MilliSecs() > oldtime+50 Then b# = b# + .01 If b# > 1 Then b# = 1 ghost = 0 EndIf EntityAlpha flipper,b# oldtime = MilliSecs() EndIf End Function ; ########################### FADEOUT Function fadeout() If MilliSecs() > oldtime+50 Then b#=b#-.01 If b#<.001 Then b#=0 EndIf If b#=0 Then gome=1 EntityAlpha flipper,b# oldtime = MilliSecs() EndIf End Function ; ###########################The code is uncommented but is really simple to understand...
My problem is this:
The screen looks slightly "fuzzy" and not sharp... I want to do better... HOW???