Are there any list of commands that are slower than they should?
Hideentity seems to struggle with animated meshes, though animation its self is slow. actual PICKing commands, Anyting that will modify an entire mesh at vertex level (mesh commands not entity); slow I *think*. 2D=SLOWW. lol
Theres Plenty of stuff about it lying around here..
Entitycolor is plenty fast for this use, and you can use it with a textured mesh, too.
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Oh, and no problem :) Community helps me, I help the community. :D