In the Tomb Raider games, when (walk) is selected, Lara will walk up to a ledge but not fall off it.
If the player has the walk function de-selected, Lara could fall off tall buildings and cliffs etc.
Does anyone have some code that will check whether the game character has reached a sheer drop? (Without using triggers)
Maybe something that uses LinePick on a dummy object that is parented to the main character.
Regards,
Rogue Vector
If the player has the walk function de-selected, Lara could fall off tall buildings and cliffs etc.
Does anyone have some code that will check whether the game character has reached a sheer drop? (Without using triggers)
Maybe something that uses LinePick on a dummy object that is parented to the main character.
Regards,
Rogue Vector