I have modeled, rigged, and animated a character in MAX and I am using the B3D exporter from OniGirl.
When I do the export, I click the "preview" button to use the B3D viewer inside MAX and my character walks just like he should.
But when I load it in B3D v1.85 my model just sits there.
Any idea why he walks in the b3dviewer in MAX but not in code?
Any help would greatly appreciated.
Scott
When I do the export, I click the "preview" button to use the B3D viewer inside MAX and my character walks just like he should.
But when I load it in B3D v1.85 my model just sits there.
orc=LoadAnimMesh ( "./models/orc.b3d") ExtractAnimSeq(orc,1,40) TurnEntity orc,0,180,0 PositionEntity orc,0,0,0 Animate orc,1,1,1
Any idea why he walks in the b3dviewer in MAX but not in code?
Any help would greatly appreciated.
Scott