Backface culling on hair

Blitz3D Forums/Blitz3D Programming/Backface culling on hair

Hi

I dont know if this has been brought up yet but on a character i am making, to create hair, i have used non-manafold geometry amd transparentcy maps (petty standard method for game hair) it looks fine from the front, BUT when you look from behind the face disapears.

Is there a way to disable backface culling on a per object basis, or enable 2 sided faces.

Any help on this would be greatly appreciated.

Thanks
The Vestige Team

EntityFX Mesh,16

Exellent, Thank you very much.