Hi
I dont know if this has been brought up yet but on a character i am making, to create hair, i have used non-manafold geometry amd transparentcy maps (petty standard method for game hair) it looks fine from the front, BUT when you look from behind the face disapears.
Is there a way to disable backface culling on a per object basis, or enable 2 sided faces.
Any help on this would be greatly appreciated.
Thanks
The Vestige Team
I dont know if this has been brought up yet but on a character i am making, to create hair, i have used non-manafold geometry amd transparentcy maps (petty standard method for game hair) it looks fine from the front, BUT when you look from behind the face disapears.
Is there a way to disable backface culling on a per object basis, or enable 2 sided faces.
Any help on this would be greatly appreciated.
Thanks
The Vestige Team